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Persona Abilities

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Persona Abilities Empty Persona Abilities

Post by Admin Sat Sep 27, 2014 1:33 am

Magic:

Fire Magic:

  • Agi: Light fire damage to one target
  • Maragi: Light fire damage to all targets
  • Agilao: Medium fire damage to one target
  • Maragilao: Medium fire damage to all targets
  • Agidyne: Heavy fire damage to one target
  • Maragidyne: Heavy fire damage to all targets
  • Ragnarok: Severe fire damage to one target


Ice Magic:

  • Bufu: Light ice damage to one target
  • Mabufu: Light ice damage to all targets
  • Bufula: Medium ice damage to one target
  • Mabufula: Medium ice damage to all targets
  • Bufudyne: Heavy ice damage to one target
  • Mabufudyne: Heavy ice damage to all targets
  • Niflheim: Severe ice damage to one target


Lightning Magic:

  • Zio: Light electricity damage to one target
  • Mazio: Light electricity damage to all targets
  • Zionga: Medium electricity damage to one target
  • Mazionga: Medium electricity damage to all targets
  • Ziodyne: Heavy electricity damage to one target
  • Maziodyne: Heavy electricity damage to all targets
  • Thunder Reign: Severe electricity damage to one target


Wind Magic:

  • Garu: Light wind damage to one target
  • Magaru: Light wind damage to all targets
  • Garula: Medium wind damage to one target
  • Magarula: Medium wind damage to all targets
  • Garudyne: Heavy wind damage to one target
  • Magarudyne: Heavy wind damage to all targets
  • Panta Rhei: Severe wind damage to one target


Light Magic:

  • Hama: Medium light damage to one target
  • Mahama: Medium light damage to all targets
  • Hamaon: Heavy light damage to one target
  • Mahamaon: Heavy light damage to all targets
  • Samsara: Severe light damage to one target


Dark Magic:

  • Mudo: Medium dark damage to one target
  • Mamudo: Medium dark damage to all targets
  • Mudoon: Heavy dark damage to one target
  • Mamudoon: Heavy dark damage to all targets
  • Die for Me: Severe dark damage to one target


Almighty Magic:

  • Foul Breath: Ailment susceptibility up on one target
  • Stagnant Air: Ailment Susceptibility up on all targets
  • Megido: Medium almighty damage to all targets
  • Megidola: Heavy almighty damage to all targets
  • Megidolaon: Severe almighty damage to all targets


Healing Magic:

  • Dia: Light heal to one target
  • Media: Light heal to all targets
  • Diarama: Medium heal to one target
  • Mediarama: Medium heal to all targets
  • Diarahan: Heavy heal to one target
  • Mediarahan: Heavy heal to all targets
  • Recarm: Revive KO but with little health
  • Samerecarm: Revive KO with moderate health
  • Re Parta: Cure status minor ailments to one target
  • Me Parta: Cure status minor ailments to all targets
  • Amrita: Cure major status ailments to all targets (Down, Dizzy)
  • Salvation: Cure major status ailments and heavy heal to all targets


Barrier Magic:

  • White Wall: Increase ice resistance for 3 turns
  • Green Wall: Increase wind resistance for 3 turns
  • Red Wall: Increase fire resistance for 3 turns
  • Blue Wall: Increase electricity resistance for 3 turns
  • Makarakarn: Reflects a single (non-almighty) magical attack for one ally
  • Tetrakarn: Reflects a single physical attack for one ally


Buffs:

  • Power Charge: Next physical ability used hits much much harder
  • Mind Charge: Next magic ability used hits much, much harder.
  • Tarukaja: Increases damage dealt for 3 turns on one target
  • Matarukaja: Increases damage dealt for 3 turns on all targets
  • Rakukaja: Decreases damage taken for 3 turns on one target
  • Marakukaja: Decreases damage taken for 3 turns on all targets
  • Sukukaja: Increases overall speed for 3 turns on one target
  • Masukukaja: Increases overall speed for 3 turns on all targets
  • Heat Raiser: Casts Tarukaja, Rakukaja and Sukukaja on one target


Debuffs:

  • Tarunda: Decreases damage dealt for 3 turns on one target
  • Matarunda: Decreaes damage dealt for 3 turns on all targets
  • Rakunda: Increases damage taken for 3 turns on one target
  • Marakunda: Increases damage taken for 3 turns on all targets
  • Sukunda: Decreases overall speed for 3 turns on one target
  • Masukunda: Decreases overall speed for 3 turns on one target
  • Debilitate: Casts Tarunda, Rakunda and Sukunda on one target


Physical: There are multiple abilities at some levels; they will be mechanically the same, but aesthetically up to you. Add whatever flourish and whatnot you want

  • Cleave/Skewer/Bash: Light physical damage to one target
  • Swift Strike/Gale Slash: Light physical damage to all targets
  • Kill Rush/Assault Drive: Light physical damage to one target 1-3 times (roll off)
  • Rampage: Light physical damage to all targets 1-3 times (roll off)
  • Fatal End/Power Slash/Black Spot: Medium physical damage to one target
  • Heat Wave/Blade of Fury: Medium physical damage to all targets
  • Heaven's Blade/Rainy Death: Heavy physical damage to one target
  • Akasha Arts/Myriad Arrows/Vorpal Blade: Heavy physical damage to all targets
  • God's Hand/Primal Force: Severe physical damage to one target
  • Poison Skewer: Medium physical damage with a chance of Poison on one target
  • Virus Wave: Medium physical damage with a chance of Poison on all targets
  • Hysterical Slap: Medium physical damage with a chance of Rage on one target
  • Crazy Chain: Medium physical damage with a chance of Rage on all targets
  • Muzzle Shot: Medium physical damage with a chance of Silence
  • Seal Bomb: Medium physucal damage with a chance of Silence on all targets
  • Skull Cracker: Medium physical damage with a chance of Confusion on one target
  • Mind Slice: Medium physical damage with a chance of Confusion to all targets
  • Vile Assault: Heavy physical damage to one target, Severe if the target is Down


Passives:

  • Counter: 20% chance of a reflecting a physical attack
  • Counterstrike: 30% chance of refelcting a physical attack
  • High Counter: 40% chance of reflecting a physical attack
  • Endure: Survive an attack that would be a KO, barely, once per battle
  • Enduring Soul: Survive an attack that would be a KO with medium heal, once per battle
  • Resist Poison: Halves success range of opposing Poison checks
  • Resist Rage: Halves success range of opposing Rage checks
  • Resist Silence: Halves success range of opposing Silence checks
  • Resist Confusion: Halves success range of opposing Confusion checks
  • Fast Heal: Recover from Ailments in two turns

Admin
Admin

Posts : 16
Join date : 2014-09-27

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